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The Essential Facts of Backgammon Game Plans – Part Two

As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The aim is to shift your chips safely around the board to your inside board while at the same time your opposing player moves their pieces toward their inside board in the opposite direction. With opposing player chips heading in opposing directions there is going to be conflict and the need for specific tactics at specific instances. Here are the last two Backgammon plans to round out your game.

The Priming Game Strategy

If the goal of the blocking tactic is to hamper the opponents ability to move his chips, the Priming Game strategy is to completely barricade any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a damaged position if he/she at all tries to leave the wall. The ambush of the prime can be setup anywhere between point 2 and point 11 in your board. After you’ve successfully constructed the prime to prevent the movement of your opponent, the opponent doesn’t even get to toss the dice, that means you shift your checkers and toss the dice again. You will be a winner for sure.

The Back Game Plan

The goals of the Back Game plan and the Blocking Game strategy are similar – to hurt your opponent’s positions with hope to improve your odds of winning, but the Back Game strategy uses alternate tactics to do that. The Back Game technique is commonly employed when you’re far behind your opponent. To compete in Backgammon with this plan, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to employ in Backgammon because it needs careful movement of your checkers and how the checkers are relocated is partly the result of the dice toss.

Posted in Backgammon.


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