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The Basics of Backgammon Game Plans – Part Two

As we dicussed in the last article, Backgammon is a game of talent and good luck. The aim is to shift your pieces carefully around the game board to your inside board and at the same time your opposing player moves their pieces toward their home board in the opposing direction. With opposing player chips shifting in opposite directions there is bound to be conflict and the requirement for specific strategies at specific times. Here are the last two Backgammon techniques to finish off your game.

The Priming Game Plan

If the purpose of the blocking tactic is to slow down the opponent to shift their pieces, the Priming Game plan is to absolutely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a bad position if she ever attempts to leave the wall. The trap of the prime can be established anywhere between point two and point 11 in your board. After you’ve successfully constructed the prime to prevent the activity of the competitor, the competitor doesn’t even get to roll the dice, that means you shift your checkers and roll the dice again. You’ll be a winner for sure.

The Back Game Strategy

The objectives of the Back Game technique and the Blocking Game tactic are very similar – to harm your competitor’s positions in hope to improve your chances of succeeding, but the Back Game technique uses seperate tactics to do that. The Back Game tactic is frequently used when you’re far behind your competitor. To participate in Backgammon with this strategy, you need to control two or more points in table, and to hit a blot late in the game. This plan is more complex than others to employ in Backgammon because it requires careful movement of your checkers and how the chips are relocated is partially the result of the dice roll.

Posted in Backgammon.


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