In extraordinarily simple terms, there are three general strategies employed. You want to be able to hop between strategies instantly as the course of the game unfolds.
The Blockade
This involves assembling a 6-thick wall of checkers, or at a minimum as thick as you are able to achieve, to lock in the competitor’s checkers that are on your 1-point. This is considered to be the most adequate tactic at the start of the match. You can assemble the wall anyplace inbetween your 11-point and your 2-point and then shuffle it into your home board as the game advances.
The Blitz
This is comprised of closing your home board as quickly as as you can while keeping your challenger on the bar. For example, if your competitor rolls an early two and shifts one piece from your 1-point to your three-point and you then toss a 5-5, you will be able to play 6/1 6/1 8/3 eight/three. Your opponent is now in big-time trouble considering that they have two pieces on the bar and you have closed half your inside board!
The Backgame
This plan is where you have 2 or higher checkers in your opponent’s inner board. (An anchor spot is a point consisting of at least two of your pieces.) It must be employed when you are decidedly behind as this action greatly improves your circumstances. The best locations for anchors are close to your competitor’s lower points and either on abutting points or with one point in between. Timing is integral for an effective backgame: at the end of the day, there is no reason having 2 nice anchors and a complete wall in your own home board if you are then forced to dismantle this right away, while your opponent is getting their checkers home, because you do not have any other additional checkers to shift! In this situation, it’s better to have pieces on the bar so that you are able to preserve your position up until your opposer gives you a chance to hit, so it can be an excellent idea to try and get your opposer to hit them in this situation!

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