As we have dicussed in the last article, Backgammon is a game of talent and pure luck. The goal is to move your chips safely around the game board to your inner board and at the same time your opposition shifts their chips toward their home board in the opposing direction. With competing player pieces moving in opposite directions there is bound to be conflict and the requirement for particular techniques at specific instances. Here are the last two Backgammon strategies to finish off your game.
The Priming Game Strategy
If the goal of the blocking plan is to hamper the opponents ability to shift her checkers, the Priming Game plan is to completely block any activity of the opponent by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a battered position if she at all attempts to escape the wall. The ambush of the prime can be built anyplace between point 2 and point eleven in your board. Once you’ve successfully built the prime to stop the movement of the opponent, the opponent does not even get to toss the dice, and you move your checkers and toss the dice yet again. You’ll be a winner for sure.
The Back Game Plan
The goals of the Back Game plan and the Blocking Game strategy are very similar – to hinder your competitor’s positions hoping to boost your odds of succeeding, however the Back Game technique uses alternate techniques to achieve that. The Back Game plan is often employed when you are far behind your competitor. To compete in Backgammon with this technique, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to play in Backgammon because it requires careful movement of your checkers and how the chips are relocated is partly the outcome of the dice toss.

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