In very general terms, there are three chief game plans employed. You must be agile enough to hop between tactics quickly as the action of the match unfolds.
The Blockade
This is comprised of creating a 6-thick wall of pieces, or at a minimum as deep as you are able to achieve, to block in the opponent’s pieces that are located on your 1-point. This is judged to be the most suitable strategy at the start of the game. You can create the wall anywhere within your eleven-point and your 2-point and then move it into your home board as the game continues.
The Blitz
This consists of locking your home board as quickly as as you can while keeping your competitor on the bar. For example, if your opposer tosses an early two and shifts one checker from your one-point to your 3-point and you then roll a 5-5, you can play 6/1 six/one eight/three eight/three. Your opposer is then in serious calamity due to the fact that they have two checkers on the bar and you have locked half your inside board!
The Backgame
This plan is where you have two or higher checkers in your competitor’s inner board. (An anchor spot is a position consisting of at least two of your pieces.) It must be played when you are decidedly behind as it much improves your opportunities. The better areas for anchor spots are near your competitor’s smaller points and also on adjoining points or with one point separating them. Timing is important for an effective backgame: after all, there’s no reason having 2 nice anchors and a solid wall in your own inner board if you are then required to break up this straight away, while your challenger is shifting their checkers home, owing to the fact that you do not have any other additional pieces to move! In this situation, it is more tolerable to have pieces on the bar so that you are able to maintain your position until your challenger provides you a chance to hit, so it can be a great idea to try and get your opposer to hit them in this situation!

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