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The Basics of Backgammon Tactics – Part Two

As we have dicussed in the previous article, Backgammon is a game of skill and good luck. The aim is to move your chips safely around the board to your home board and at the same time your opponent moves their chips toward their inside board in the opposite direction. With competing player pieces moving in opposite directions there is going to be conflict and the requirement for specific tactics at particular instances. Here are the last two Backgammon tactics to finish off your game.

The Priming Game Tactic

If the aim of the blocking strategy is to slow down the opponent to shift their checkers, the Priming Game plan is to absolutely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a damaged position if he ever attempts to leave the wall. The ambush of the prime can be established anywhere between point two and point eleven in your game board. After you have successfully built the prime to stop the activity of the competitor, your opponent does not even get to toss the dice, that means you move your pieces and roll the dice again. You’ll win the game for sure.

The Back Game Strategy

The objectives of the Back Game strategy and the Blocking Game plan are very similar – to harm your opponent’s positions hoping to improve your chances of succeeding, but the Back Game plan uses seperate tactics to achieve that. The Back Game plan is generally used when you are far behind your opponent. To participate in Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to employ in Backgammon seeing as it needs careful movement of your chips and how the pieces are relocated is partly the outcome of the dice toss.

Posted in Backgammon.


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