In exceptionally simple terms, there are three general strategies employed. You want to be able to hop between strategies quickly as the action of the match unfolds.
The Blockade
This involves creating a 6-thick wall of pieces, or at least as deep as you might manage, to barricade in your opponent’s pieces that are on your 1-point. This is considered to be the most acceptable procedure at the start of the match. You can create the wall anyplace within your 11-point and your 2-point and then move it into your home board as the game continues.
The Blitz
This is comprised of locking your home board as quickly as as you can while keeping your opposer on the bar. e.g., if your challenger rolls an early 2 and shifts one piece from your one-point to your three-point and you then toss a five-five, you are able to play six/one six/one 8/3 8/3. Your challenger is then in big-time trouble taking into account that they have 2 pieces on the bar and you have closed half your inside board!
The Backgame
This plan is where you have 2 or higher checkers in your opponent’s home board. (An anchor spot is a position consisting of at least two of your checkers.) It needs to be employed when you are significantly behind as this action much improves your circumstances. The best areas for anchor spots are close to your opponent’s lower points and also on abutting points or with one point separating them. Timing is integral for an effective backgame: after all, there is no point having 2 nice anchors and a solid wall in your own home board if you are then required to break down this straight away, while your challenger is shifting their pieces home, considering that you don’t have any other additional checkers to shift! In this situation, it’s better to have checkers on the bar so that you might maintain your position until your opposer gives you an opportunity to hit, so it will be an excellent idea to try and get your competitor to hit them in this case!

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