As we have dicussed in the previous article, Backgammon is a game of ability and good luck. The aim is to move your chips carefully around the game board to your inside board and at the same time your opponent shifts their checkers toward their home board in the opposing direction. With opposing player chips shifting in opposing directions there is going to be conflict and the need for particular strategies at particular times. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Strategy
If the goal of the blocking strategy is to hamper the opponents ability to move her pieces, the Priming Game strategy is to absolutely block any activity of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a battered position if he at all tries to leave the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your half of the board. Once you have successfully built the prime to stop the activity of your opponent, the competitor doesn’t even get a chance to roll the dice, and you shift your checkers and toss the dice yet again. You will be a winner for sure.
The Back Game Plan
The objectives of the Back Game tactic and the Blocking Game technique are very similar – to harm your competitor’s positions with hope to improve your odds of succeeding, but the Back Game plan utilizes different techniques to achieve that. The Back Game tactic is generally used when you’re far behind your opponent. To participate in Backgammon with this tactic, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more challenging than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the pieces are relocated is partially the result of the dice roll.

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