In exceptionally general terms, there are three chief plans employed. You must be agile enough to switch techniques almost instantly as the action of the match unfolds.
The Blockade
This comprises of assembling a 6-deep wall of checkers, or at least as deep as you are able to manage, to block in the opponent’s pieces that are located on your 1-point. This is judged to be the most suitable strategy at the begining of the match. You can create the wall anyplace within your 11-point and your 2-point and then move it into your home board as the game progresses.
The Blitz
This consists of closing your home board as quick as as you can while keeping your competitor on the bar. e.g., if your opposer rolls an early 2 and moves one checker from your 1-point to your three-point and you then toss a five-five, you will be able to play 6/1 six/one eight/three 8/3. Your opposer is now in big-time difficulty since they have 2 checkers on the bar and you have closed half your home board!
The Backgame
This plan is where you have 2 or higher checkers in your competitor’s inner board. (An anchor is a position consisting of at least 2 of your pieces.) It needs to be used when you are decidedly behind as it greatly improves your chances. The best areas for anchor spots are close to your competitor’s smaller points and either on adjoining points or with a single point in between. Timing is important for an effectual backgame: at the end of the day, there is no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then required to break down this right away, while your opposer is getting their checkers home, owing to the fact that you do not have any other additional checkers to shift! In this case, it’s better to have pieces on the bar so that you might maintain your position up till your opposer gives you an opportunity to hit, so it will be a great idea to try and get your opponent to hit them in this case!

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