In astonishingly general terms, there are three general strategies employed. You must be able to switch tactics quickly as the course of the match unfolds.
The Blockade
This is comprised of assembling a 6-deep wall of checkers, or at least as thick as you are able to achieve, to lock in your opponent’s checkers that are located on your 1-point. This is judged to be the most adequate tactic at the begining of the game. You can assemble the wall anywhere within your eleven-point and your two-point and then move it into your home board as the match advances.
The Blitz
This involves locking your home board as quickly as as you can while keeping your competitor on the bar. For example, if your opponent tosses an early 2 and moves one piece from your one-point to your 3-point and you then toss a 5-5, you will be able to play 6/1 6/1 8/3 eight/three. Your opponent is now in big-time calamity because they have 2 checkers on the bar and you have locked half your inside board!
The Backgame
This plan is where you have 2 or more checkers in your opponent’s home board. (An anchor spot is a position consisting of at a minimum two of your pieces.) It should be played when you are significantly behind as it much improves your circumstances. The strongest areas for anchors are towards your competitor’s lower points and either on adjoining points or with one point separating them. Timing is crucial for an effectual backgame: at the end of the day, there is no point having two nice anchor spots and a solid wall in your own home board if you are then forced to break down this right away, while your challenger is shifting their pieces home, owing to the fact that you do not have any other spare pieces to shift! In this case, it’s more tolerable to have pieces on the bar so that you might maintain your position up till your opponent gives you an opportunity to hit, so it will be a good idea to attempt and get your opponent to hit them in this situation!

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